legends the best players games and teams in basketball



Suzy Beamer Bohnert Game-Day Youth. Learning Basketball.s Lingo (Game-Day Youth Sports Series) Suzy Beamer Bohnert Game-Day Youth. Learning Basketball.s Lingo (Game-Day Youth Sports Series) Новинка

Suzy Beamer Bohnert Game-Day Youth. Learning Basketball.s Lingo (Game-Day Youth Sports Series)

Millions watch basketball games at gyms, arenas, or on TV. Others listen to games on the radio. Youths play the game in gyms and schoolyards, getting great exercise, working on their skills, and attending practices to learn more about a fantastic and fun team sport.Whether you recently signed up for the basketball team, watch a brother or sister play, or want to learn more about this game, this book is for you.Simple text, clear illustrations of the court and its markings, drawings of where the players play on the court, and pictures of the official's signals will help you know more about playing basketball, the players and positions, basic rules, and the meaning of basketball words.Game on!
Richard Phelps Basketball For Dummies Richard Phelps Basketball For Dummies Новинка

Richard Phelps Basketball For Dummies

The easy way to get the ins, outs, and intrigue on this beloved sport The National Basketball Association (NBA), with 30 teams and an average attendance of more than 17,000 spectators per game, is the richest and most popular basketball league – and arguably the most viewed American sport – in the world. This new edition of Basketball For Dummies not only covers the rules and regulations of the NBA, but offers coverage on the WNBA, NCAA, and international basketball leagues. Basketball For Dummies is a valuable resource to the many fans of this beloved sport, covering everything from players and personalities in the game to rules, regulations, and equipment. Completely updated with information and intrigue that's occurred in the sport since publication of the previous edition, Basketball For Dummies gets you up to speed on everything from NCAA Tournament brackets to college players en route to the NBA. Coverage of the rules and regulations of the NBA Interesting topics like LeBron the Phenom, ESPN'S influence on the NBA, and the UCONN women's basketball dynasty Digger's take on John Wooden Whether you're a basketball player or a courtside spectator, Basketball For Dummies is a slam-dunk of information and intrigue for anyone who loves the sport.
Michael G. Ludlow Why Indiana is the Center of the Basketball World Michael G. Ludlow Why Indiana is the Center of the Basketball World Новинка

Michael G. Ludlow Why Indiana is the Center of the Basketball World

Basketball is now the second most popular sport worldwide, trailing only football and soccer in the number of participants, fans, and leagues. Its popularity is due to the fact that the game of basketball requires the most number of physical skills, making basketball players the most complete athletes. The speed, grace, and teamwork required to play the game combined with the athleticism required make it beautiful to watch and fun to play.The United States has always been and always will be the greatest basketball nation. Although the rest of the world has been catching up with us (note the increasing number of international players in the NBA from all parts of the world), we invented it (thank you, Dr. Naismith), we perfected it (thank you, Coach Wooden, Bill Russell, Larry, Magic, Michael, Lebron, etc.), and we still have the highest concentration of excellence at all levels—high school, college, and professional.Indiana has long been known to be basketball crazy. The image of a basketball goal on every garage, barn, or any other place you can put one in (including the governor’s residence) is based, as most legends are, on a ring of truth. Indiana has always been basketball crazy. Decades before March Madness became a national trademark, Hoosier Hysteria rippled through the entire state at tourney time.Other states can claim they are the “best” basketball state. Certainly, North Carolina does, and cases can be made for Kentucky, New York, and California. This study provide...
Gvidenis Seliukas Microtransactions As A Business Model In The Video Game Industry Gvidenis Seliukas Microtransactions As A Business Model In The Video Game Industry Новинка

Gvidenis Seliukas Microtransactions As A Business Model In The Video Game Industry

Bachelor Thesis from the year 2015 in the subject Business economics - Operations Research, grade: 70%, University of Portsmouth, course: Business Information Technology, language: English, abstract: Microtransactions are currently one of the most popular ways to monetize videogames, in particular free to play ones. The objective of this dissertation is to study the microtransactions business model and understand why it's so popular, how can it succeed and how does it fail.In order to better understand how the model works, the study focuses on four cases of companies that have published titles using this business model and how successful their games were, as well as implications in terms of company popularity, model popularity and what caused some of them to fail. Paired with these cases, two surveys were conducted to players of two popular video games that include microtransactions, Hearthstone and League of Legends, to better understand how much money players are spending in the games, how common it is to spend money in free video games and what kind of content they are interested in.Overall, the objective of the study was accomplished, with the results of the survey and case studies allowing a better comprehension of the player motivations when investing money in videogames and establishing a correlation between how long the players have been interested in the game and how much money they have spent.
Stewart Cotterill, Jamie Barker The Psychology of Cricket. Developing Mental Toughness .Cricket Academy Series. Stewart Cotterill, Jamie Barker The Psychology of Cricket. Developing Mental Toughness .Cricket Academy Series. Новинка

Stewart Cotterill, Jamie Barker The Psychology of Cricket. Developing Mental Toughness .Cricket Academy Series.

The mental side of cricket is what separates the best players from the rest. Technical, tactical, and physical preparation are important for top class performances but it is often what happens inside a player's mind that is the difference between success and failure. The very best players and teams are confident, motivated, concentrate effectively, cope with pressure, and control their emotions. The Psychology of Cricket is the first book to provide expert and up-to-date advice into one of the most psychological sports around.The book is appropriate for anyone involved in playing or coaching cricket, and for all levels. The Psychology of Cricket teaches individuals to develop mental toughness by using mental skills which can be used in both practice and match situations, and provides expert advice on understanding the important ingredients of successful teams and leaders.- Train and develop your mind to perform more effectively and consistently.- Learn how to deal more consistently and effectively with your emotions and pressure.- Boost your confidence through recalling success, reflection, and smart thinking.- Develop concentration routines to maximize your mental energy.- Learn how the best players develop mental toughness!
Dan Swidron The Pocket Basketball Coach Dan Swidron The Pocket Basketball Coach Новинка

Dan Swidron The Pocket Basketball Coach

The Pocket Basketball Coach emphasizes that whatever your reason is for playing the game of basketball, having fun should be your number one goal. This handy coaching book shows you how to set goals in order to become the best player you can be, by starting with and continuously working on the basic fundamentals. This strategy allows you to build a solid foundation that will enable you to improve your skill level and grow as a player. The book is written in an easy-to-follow format that has invaluable information and is also a great source for motivation and focus, both on and off the court. Everyone from beginners to high-level players will benefit from reading The Pocket Basketball Coach by Dan Swidron.
Richard Seedhouse Coaching Mini Soccer. A Tried and Tested Program of Essential Skills and Drills for 5 to 10 Year Olds Richard Seedhouse Coaching Mini Soccer. A Tried and Tested Program of Essential Skills and Drills for 5 to 10 Year Olds Новинка

Richard Seedhouse Coaching Mini Soccer. A Tried and Tested Program of Essential Skills and Drills for 5 to 10 Year Olds

Coaching Mini Soccer - A Tried and Tested Program ofEssential Skills and Drills for 5 to 10 year oldsFACT - Eight players in the last three years have been signed by professional clubs through participation in this program!Coaching Mini Soccer (5 - 10 years) book contains a complete and proven full season training program comprising 12 main sessions and over 70 interchangeable drills to coach the skills required to produce academy standard players and teams.FACT - eight players in the last three years have been signed by professional clubs through participation in this program. In its basic form the program can be used by grassroots youth clubs for coaching skills in their soccer academies, community soccer programs, after school programs, or by primary school teachers as a term based program.As the players develop through the program and form Mini-Soccer teams the coach can draw on the programs tactical games to aid formations and small sided games to improve creativity, game awareness and problem solving.Bonus drills are also included as the program matures with the players providing an easy to follow and proven structure for any club, team or school to follow. This is simply the only book any coach of players between 5 and 10 years will ever need to provide proven training sessions every single week.Does it work?In 2010 the local Championship Club took 5 players at U9 from its home city, 3 of them were from Coundon Court FC this made 8 players in three years signed by two ...
Fred Reinfeld British Chess Masters Past and Present Fred Reinfeld British Chess Masters Past and Present Новинка

Fred Reinfeld British Chess Masters Past and Present

This is a collection of biographies and games by British chess players during the period 1821 to 1946. Many of these games show British players defeating world champions, such as the win by Conel Hugh O'Donel Alexander against Mikhail Botvinnik in 1946. It shows wins by British players against Morphy, Anderssen, Pillsbury, Winawer, Euwe, Tchigorin, Fine, Maroczy, Tartakover, Bogolyubov and others. All games are in descriptive notation and annotated by Fred Reinfeld.
Neil Moffatt Games of Go Neil Moffatt Games of Go Новинка

Neil Moffatt Games of Go

Games of Go provides commentary on a dozen games of Go, the ancient Oriental board game. Unlike most game reviews, each and every move is commented upon. This is simply because beginning and intermediate Go players simply do not know why most stronger players make their moves.Unlike the majority of Go books, there is only one move per board diagram. The games cover games by players from 20 kyu right up to 8 dan. The book is suitable for beginners and intermediate players up to about 8-10 kyu.The book is A4 in format, with 3 columns per page, and well over 3,000 board diagrams.
Peter Prickett Developing Skill. A Guide to 3v3 Soccer Coaching Peter Prickett Developing Skill. A Guide to 3v3 Soccer Coaching Новинка

Peter Prickett Developing Skill. A Guide to 3v3 Soccer Coaching

As soccer players develop, they need to become truly confident with the ball, and the best way to achieve mastery is by maximising their touches on the ball. So, how can we offer lots of interactions with the ball and learn the key principles of the sport? Through triangles – a shape at the heart of football, in both attack and defence, and which is comprised of three players.In this book, coaches of all levels, working with players across all age groups and abilities, will learn to utilise the 3v3 method to develop skilful individuals and effective teams. The book builds up from 1v1 to 3v3 through technical exercises that improve individual skills. Then, it moves beyond 3v3, adding in more players (including goalkeepers), as situations demand it.With a core 3v3 training foundation, players will be able to explore and cement numerous key parts to their games, with depth and width, unlocking the various combinations – such as overlaps, one-twos, third-man runs, and more – which are used at all levels of the sport. At the same time, players will have ample opportunities to develop and perfect creative dribbling moves.Developing Skill: A Guide to 3v3 Soccer Coaching outlines how you can use and incorporate the 3v3 method in your training and provides more than 90 ready-to-use, illustrated practices. It also details how best to run warm-ups, how to work with different pitch sizes and shapes, and much more.About the author. Peter Prickett is an FA affiliate tutor with a decade of ...
Rob Rains Choice Not Chance. Rules for Building a Fierce Competitor Rob Rains Choice Not Chance. Rules for Building a Fierce Competitor Новинка

Rob Rains Choice Not Chance. Rules for Building a Fierce Competitor

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Foreword by Mike Krzyzewski, Duke’s Men Basketball Coach A celebrated coach reveals the secrets to building a fierce competitor At age 26, Joanne P. McCallie, a.k.a. Coach P, began her career at Maine, where in the span of eight years, she elevated the women's basketball program to a very competitive team that outdrew the men's crowds, a rarity in college sports. Over her tenure, she created the Choice Not Chance (CNC) philosophy, training kids how to think and focus on making the correct choices in life. She imparted her passionate philosophy to all of her players and now brings it to her efforts as head coach at Duke. Choice Not Chancehighlights McCallie's lessons for building a fierce competitor, such as «Going against the grain,» «Never become satisfied,» and «Enjoy the prospect of getting better daily.» The CNC philosophy is widely used by McCallie, her staff, and players, who are very active in the community speaking about «CNC.» Joanne P. McCallie is head coach of the Duke Women's Basketball team and was the ACC Coach of the Year in 2010 McCallie became the first coach in Division I history to be crowned champion in four different conferences, as well as the first coach in NCAA history to garner coach of the year accolades in four different leagues A native of Brunswick, Maine, McCallie owns a career mark of 431-174 and is entering her 20th year as a head coach at Maine, Michigan State and Duke; as a coach and player, she has led her teams to 15 conference titles, 19 NCAA Tournament appearances, seven NCAA Sweet 16 appearances, five NCAA Elite Eight appearances, three NCAA Final Four appearances and three NCAA Championship game appearances During the 2004-05 season at Michigan State, she won the Big Ten Regular Season and Tournament Championship en route to a National Championship game appearance. For her efforts she was named the Associated Press National Coach of the Year McCallie has taught her teams to play with passion and fight hard for recognition, and her teams have achieved remarkable success. Apply her wisdom to your teams, your employees, and your own life.
Saul Miller L. Why Teams Win. 9 Keys to Success In Business, Sport and Beyond Saul Miller L. Why Teams Win. 9 Keys to Success In Business, Sport and Beyond Новинка

Saul Miller L. Why Teams Win. 9 Keys to Success In Business, Sport and Beyond

1872.56 руб. или Купить в рассрочку!
WINNING IS THE GOAL, THE CORPORATE SEASON IS ENDLESS, AND THE PRESSURE TO PERFORM IS 24/7 Winning isn't easy. The world is becoming more and more competitive, with a greater need than ever for people to work together effectively in teams to make organizations successful. There is no better model for success in business than the world of sport, with its bottom-line performance culture and its relentless focus on creating winning teams. In Why Teams Win, renowned sports psychologist Dr. Saul L. Miller-the man who teaches elite athletes and top sports teams how to be successful-uses sport as a powerful metaphor for the world of business. Why Teams Win distills Dr. Miller's work with hundreds of high-performance teams-in the worlds of sport, business, healthcare, and the arts-into lessons to help business teams perform. Why Teams Win: Identified the 9 key characteristics of successful teams. Describes how to improve personal, organizational, and team performance in each of these 9 areas. Explains how and why to apply different strategies to different types of teams. Outlines how to balance the needs of the individual with the needs of the team. Helps people work together and perform to the best of their abilities. Shows how to get the maximum potential out of a group of individuals. Features advice, quotes, and interviews from high-profile athletes and coaches, as well as from business leaders. Includes self-evaluation and team-building exercises. Why Teams Win offers anyone wanting to improve their personal and team performance a proven and accessible formula for success.
Robert Ubell Virtual Teamwork. Mastering the Art and Practice of Online Learning and Corporate Collaboration Robert Ubell Virtual Teamwork. Mastering the Art and Practice of Online Learning and Corporate Collaboration Новинка

Robert Ubell Virtual Teamwork. Mastering the Art and Practice of Online Learning and Corporate Collaboration

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"This book, by Robert Ubell and his excellent team of collaborators, adds an important dimension to effective teaching and learning in online environments. It addresses how interaction and collaboration online can be effectively harnessed in virtual teams. It is an important contribution to the larger field of Internet-based education." —Frank Mayadas, Alfred P. Sloan Foundation How to create and manage highly successful teams online With the advent of the global economy and high-speed Internet, online collaboration is fast becoming the norm in education and industry. This book takes online collaboration to the next level, showing how you can bolster online learning and business performance with the innovative use of virtual teams. Written by a team of experts headed by online learning pioneer Robert Ubell, Virtual Teamwork covers best practices for online instruction and team learning, reveals proven techniques for managing enterprise and global virtual teams, and helps you choose the best communication tools for the job. Educators, project managers, and anyone involved in teaching online courses or creating online programs will find a wealth of tips and techniques for building and managing successful virtual teams, including guidance for: Integrating team instruction in the virtual classroom Using best techniques for team interaction across borders and time zones Structuring cost-effective, competitive projects that work Leveraging leadership, mentoring, and conflict management in virtual teams Conducting testing, grading, and peer- and self-assessment online Managing corporate, global, and engineering virtual teams Choosing the right technologies for effective collaboration
The Winning Mindset: What Sport Can Teach Us About Great Leadership The Winning Mindset: What Sport Can Teach Us About Great Leadership Новинка

The Winning Mindset: What Sport Can Teach Us About Great Leadership

In The Winning Mindset, Professor Damian Hughes, the acclaimed author of Liquid Thinking and How to Think Like Sir Alex Ferguson, draws on both his lifetime experience and academic background within sport, organization and change psychology to reveal the best ways to create a winning mindset in both personal and professional life. Having worked with some of the top teams in the UK, and watched some of the best coaches in the country at work, Hughes distils the five keys principles that separate the best coaches and teams from the rest: Simplicity; Tripwires; Emotions; Practical; Stories: STEPS. The role of a sports-team leader is fascinating, complex and tough. Fantasy football leagues may convince us that success is all about buying players and selecting a team. In reality, it is about creating winning environments - recruiting, developing and nurturing talent, effectively communicating a shared vision with a diverse collection of individuals, delivering on enormous expectations from a range of stakeholders, overcoming significant challenges, handling pressure and staying focused throughout: a set of challenges familiar to leaders in all sectors.
Gary E. Pluff The A-Z Basketball Book. What Every Player Needs to Know to Be Great at the Game! Gary E. Pluff The A-Z Basketball Book. What Every Player Needs to Know to Be Great at the Game! Новинка

Gary E. Pluff The A-Z Basketball Book. What Every Player Needs to Know to Be Great at the Game!

“Gary Pluff has put together a great manual for basketball players 12-to-18 who want to get better. The A-Z Basketball Book is a great read for those interested in learning more about the game and becoming improved players.”Jim Boeheim, Head Coach Syracuse Men’s Basketball The A-Z Basketball Book is for all players, from age 12 to 18, that want to know what it takes to excel at the great game of basketball. Developed from a lifetime of coaching, playing, and studying, this comprehensive book condenses all the wisdom of the game down into an easy-to-read A to Z format. Meant to be read over and over again, the book will help young players elevate their game by increasing their knowledge and insight of the sport.
David Sibbet Visual Teams. Graphic Tools for Commitment, Innovation, and High Performance David Sibbet Visual Teams. Graphic Tools for Commitment, Innovation, and High Performance Новинка

David Sibbet Visual Teams. Graphic Tools for Commitment, Innovation, and High Performance

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Graphic tools and visual solutions for team building and development Visual Teams uses visual tools and methods to help teams—both face-to-face and virtual—reach high performance in today's work environment. As teams become more and more global and distributed, visualization provides an important channel of communication—one that opens up the group's mind to improving work systems and processes by understanding relationships, interconnections, and big picture contexts. Visual Teams shares best practices and uses visualization as a power tool for process improvement by providing teams with a common language for high performance. The book: Explores how any kind of team can draw on the principles and practices of creative design teams in the software, architectural, engineering, and information design professions Introduces the Drexler/Sibbet Team Performance™ Model and related tools—a system used throughout companies such as Nike, Genentech, Becton Dickinson, Chevron, and others Visual Teams presents a comprehensive framework, best practices, and unique visual tools for becoming an innovative, high-performance team.
Vladimir Mazalov Mathematical Game Theory and Applications Vladimir Mazalov Mathematical Game Theory and Applications Новинка

Vladimir Mazalov Mathematical Game Theory and Applications

An authoritative and quantitative approach to modern game theory with applications from economics, political science, military science, and finance Mathematical Game Theory combines both the theoretical and mathematical foundations of game theory with a series of complex applications along with topics presented in a logical progression to achieve a unified presentation of research results. This book covers topics such as two-person games in strategic form, zero-sum games, N-person non-cooperative games in strategic form, two-person games in extensive form, parlor and sport games, bargaining theory, best-choice games, cooperative games and dynamic games. Several classical models used in economics are presented which include Cournot, Bertrand, Hotelling, and Stackelberg as well as coverage of modern branches of game theory such as negotiation models, potential games, parlor games, and best choice games. Mathematical Game Theory: • Presents a good balance of both theoretical foundations and complex applications of game theory. • Features an in-depth analysis of parlor and sport games, networking games, and bargaining models. • Provides fundamental results in new branches of game theory, best choice games, network games, and dynamic games. • Presents numerous examples and exercises along with detailed solutions at the end of each chapter. • Is supported by an accompanying website featuring course slides and lecture content. Covering a host of important topics, this book provides a research springboard for graduate students and a reference for researchers who might be working in the areas of applied mathematics, operations research, computer science, or economical cybernetics.
John Chen 50 Digital Team-Building Games. Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More John Chen 50 Digital Team-Building Games. Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More Новинка

John Chen 50 Digital Team-Building Games. Fast, Fun Meeting Openers, Group Activities and Adventures using Social Media, Smart Phones, GPS, Tablets, and More

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Use technology to increase loyalty and productivity in your employees 50 Digital Team-Building Games offers fun, energizing meeting openers, team activities, and group adventures for business teams, using Twitter, GPS, Facebook, smartphones, and other technology. The games can be played in-person or virtually, and range from 5-minute ice-breakers to an epic four-hour GPS-based adventure. Designed to be lead by managers, facilitators, presenters, and speakers, the activities help teams and groups get comfortable with technology, get to know each other better, build trust, improve communication, and more. No need to be a «techie» to lead these games—they're simple and well-scripted. Author John Chen is the CEO of Geoteaming, a company that uses technology and adventure to teach teams how to collaborate. How to lead a simple, fast, fun team building activity with easy-to-follow instructions How to create successful «virtual» team building that requires NO travel and little to no additional expenses How to engage standoffish engineers, «hard to reach» technical teams, or Gen X/Y teammates with technology they enjoy using Successful technology-based team building can build buzz for your company, build critically important relationships and communication internally, and keep your team talking about it for weeks afterward!
Marlynn Groholske Once Upon A Kiss Marlynn Groholske Once Upon A Kiss Новинка

Marlynn Groholske Once Upon A Kiss

"With not much else to be occupied with, having no movie theater, bowling alley, and only a weekly newspaper, it was the small farming community’s main entertainment, and then all for the most part supported the school. They looked forward to all the young people’s endeavors. There was always something going on, but the real and foremost interest was the games the boys played. Football in the fall, basketball in the winter, baseball in the spring. The young boys were likened to young lords while they played these games."
Fred Reinfeld The Unknown Alekhine 1905-1914 Fred Reinfeld The Unknown Alekhine 1905-1914 Новинка

Fred Reinfeld The Unknown Alekhine 1905-1914

World Chess Champion Alexander Alekhine wrote two great volumes of his games that have been studied by virtually every strong player in the world. They are:My Best Games of Chess 1908-1923 ISBN 0923891498My Best Games of Chess 1924-1937 ISBN 4871878260There is a third volume, but not by Alekhine:Alekhine's Best Games of Chess 1938-1945 ISBN 4871878260These famous books have been translated into several languages.There are also collections of Alekhine's games published in Russian and other languages. These volumes are popular because of Alekhine's bold, aggressive and imaginative style of play.Fred Reinfeld found that there were many great games by Alekhine that had not been included in these volumes. He set about collecting and going though these games. He found 102 interesting and exciting games not found in the other volumes. So he called it “The Unknown Alekhine”.These games are all thoroughly annotated in Descriptive Notation. Several of these games are not to be found in the chess databases that now contain millions of games.Here is an exciting book for the chess enthusiast. Fred Reinfeld, the popular American chess master, brilliantly analyzes and annotates over one hundred of the games played by Alexander Alekhine in the early stages of his career. Much that is valuable can be gained by studying the developing strategy of one of the world's acknowledge masters of the game and this fascinating collection will greatly appeal to every keen player of chess.
W. Dyer Gibb Team Building. Proven Strategies for Improving Team Performance W. Dyer Gibb Team Building. Proven Strategies for Improving Team Performance Новинка

W. Dyer Gibb Team Building. Proven Strategies for Improving Team Performance

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Team Building Now in its fifth edition, Team Building is a classic in the field of organization development. In this new edition, the authors strengthen the Four Cs framework that was introduced in the fourth edition and add a wealth of new illustrative examples, a chapter on the challenges of managing cross-functional teams, and a chapter on leading innovative teams in a competitive environment. To complement the text, the authors have developed two online assessments: one designed for use in the classroom with student teams and one designed for teams within organizations. For more information, please visit www.josseybass.com/go/dyerteamassessments. The fifth edition of Team Building provides the next generation of team leaders, team members, and team consultants with the knowledge and skills they need to create effective and high-functioning teams. Praise for Team Building «First rate. It is a treasure trove of ideas, tools, and examples.» —Dave Ulrich, professor, University of Michigan; partner, The RBL Group «What an amazing gift! The 'bible' of team building has been updated and expanded. Solid theory is combined with the most practical of techniques. Practitioners of team building and OD are huge beneficiaries of this monumental work.» —Jack Zenger, cofounder and chief executive officer, Zenger-Folkman; coauthor of the best-selling The Extraordinary Leader and Results-Based Leadership
Baldy Ngayo Christine Organizational Change . Cross-Functional Teams Baldy Ngayo Christine Organizational Change . Cross-Functional Teams Новинка

Baldy Ngayo Christine Organizational Change . Cross-Functional Teams

In today's ever-changing, competitive environment, Cross-Functional Teams (CFTs) are an increasingly popular organizational response to implement major business transformations within multinationals. Yet empirical data supports the view that such teams, unless they are well managed, lead to failure. By drawing on an in-depth comparative study of one pilot team and four teams dedicated to marketing, sales and distribution transformation in two pharmaceutical companies, we examine under which internal conditions CFTs dedicated to organizational change enable or hinder such change within multinational corporations. The findings suggest that they succeed best through high level coupling activities with the remainder of the organization during the early and the final stages of a project; when practicing shared leadership; and when organized as a semi-structure. Keywords: Organizational Change, Cross-Functional Team, Practice-based Approach, Multinational Corporations
Radnedge Keir 2018 FIFA World Cup Russia. The Official Book Radnedge Keir 2018 FIFA World Cup Russia. The Official Book Новинка

Radnedge Keir 2018 FIFA World Cup Russia. The Official Book

Get ready! Prepare for the 2018 World Cup in Russia with the most authoritative and comprehensive preview of soccer's greatest tournament! Officially licensed by FIFA-world soccer's governing body. Packed with stunning photography and expert analysis of each of the 32 teams, its star players, and its prospects in the finals, this official book is essential for soccer fans everywhere. It features a guide to all 12 stadiums and 11 host cities, a history of the FIFA World Cup, and a tournament progress chart to complete as competition progresses. Whether you're watching the games live in Russia, in front of a television at home, or with friends at a club, bar, or FIFA World Cup Fan Zone, this is the tournament preview for you.
Rosi Maria Heller Telepresence. A modern way for collaborative work Rosi Maria Heller Telepresence. A modern way for collaborative work Новинка

Rosi Maria Heller Telepresence. A modern way for collaborative work

Raising global competition, increasing customer demand, requests to deliver just-in-time, and an increasing pressure to cut costs are only a few examples to express the need for more flexibility, speed and agility of organizations. Companies in different industry segments can achieve this requirement by flexible organizational structures, a knowledgeable and motivated workforce, and the application of technology and communication media. In this context the composition of teams plays an important role because it has proven to be a fast and comprehensive way to solve problems, to fulfil customer demand, and to develop new products and processes. Over the past decade the construct of teams has further developed into so called virtual teams. Virtual teams are teams which include team members who work together remotely from various locations around the globe.The modality of working in virtual teams becomes more popular as the world's population becomes more connected. Research proposes that virtual teams are as effective as traditional teams. Virtual teams offer the opportunity to meet the challenges of cost effectiveness, product quality, and speed in an international setting that is driven by customer orientation and a rapidly changing economy. Furthermore, people with the most experience and knowledge for a specific business topic can be brought together no matter where they are located in the world.In a virtual team setting, modern communication technology plays an importa...
Suzy Beamer Bohnert Game-Day Youth. Learning Baseball.s Lingo (Game-Day Youth Sports Series Suzy Beamer Bohnert Game-Day Youth. Learning Baseball.s Lingo (Game-Day Youth Sports Series Новинка

Suzy Beamer Bohnert Game-Day Youth. Learning Baseball.s Lingo (Game-Day Youth Sports Series

Millions watch major-league baseball games at the ballparks or on TV. Others listen to games on the radio. Youths play the game in parks and schoolyards, getting great exercise, working on their skills, and attending practices to learn more about a fantastic and fun team sport.Whether you recently signed up for the baseball or softball team, watch a brother or sister play, or want to learn more about these games, this book is for you.Simple text, clear illustrations of the field and its markings, drawings of where the players play on the field, and pictures of the umpire's signals will help you know more about playing baseball, the players and positions, basic rules, and the meaning of baseball words.Game on!
Vlastimil Hort, Vlastimil Jansa The Best Move Vlastimil Hort, Vlastimil Jansa The Best Move Новинка

Vlastimil Hort, Vlastimil Jansa The Best Move

The Best Move is a collection of very hard chess problems based on actual grandmaster games. The reader is asked who has the advantage and why. Points are awarded not only for getting the answer right but for seeing deeply into the position.These problems are based primarily on the games of grandmasters Hort and Jansa.This book was later translated into German with some changes in the diagrams and published in 1982-1984.
Harold Kerzner Project Management - Best Practices. Achieving Global Excellence Harold Kerzner Project Management - Best Practices. Achieving Global Excellence Новинка

Harold Kerzner Project Management - Best Practices. Achieving Global Excellence

7427.72 руб. или Купить в рассрочку!
Senior executives and project managers from more than 50 world-class companies offer their best practices for successful project management implementation The first two editions of the bestselling Project Management Best Practices helped project managers navigate the increasingly complex task of working within global corporations employing distant and diverse work teams. This new Third Edition includes the same valuable wealth of proven best practices, while following up on case studies from previous editions and offering new case studies on project management practices at large and small companies. The Third Edition offers insight from project managers and executives at more than fifty global companies in all sectors of the market. These industry-leading professionals offer insight and best practices for: Project risk management Project management for multinational cultures and cultural failures Focusing on value, as well as cost and schedule Integrated and virtual project teams Covering the latest developments in the project management field, Project Management Best Practices, Third Edition offers a must-have window into the issues and solutions facing corporate managers, project and team managers, engineers, project team members, and business consultants in today's global market.
John Curry, Thomas Allen Thomas Allen.s War Games Professional Wargaming 1945-1985 John Curry, Thomas Allen Thomas Allen.s War Games Professional Wargaming 1945-1985 Новинка

John Curry, Thomas Allen Thomas Allen.s War Games Professional Wargaming 1945-1985

In closely guarded rooms in the Pentagon, in think-tanks and colleges throughout the USA and Europe and deep in the heart of the Kremlin, games are being played. Games with stakes like no other - the fate of the world. Super-sophisticated computers are used to rehearse the wars of the future from small-scale Middle Eastern conflicts to total Armageddon. The results of the WAR GAMES, secret until now, are startling - and alarming.Human players will not step over the nuclear threshold-so the Pentagon has devised games in which computers are the only playersIn the most realistic war games, NATO always loses to the Soviet bloc. The US Navy never allows its aircraft carriers to he sunk in any game or exercise.WAR GAMES draws on never-before-published secret material to take us into the closed world of those who play at destruction, showing how the games have developed and how they are played.
L. A. Lehmann Location-based Mobile Games L. A. Lehmann Location-based Mobile Games Новинка

L. A. Lehmann Location-based Mobile Games

Seminar paper from the year 2012 in the subject Computer Science - Internet, New Technologies, grade: 1.3, Technical University of Berlin, course: Service-centric Networking, language: English, abstract: In the recent years location-based services have become more and more popular due to advanced mobile devices that make the use of these services very convenient. With the rise of location-based services location-based games will also gain popularity and become more wide spread.This seminar paper describes game patterns and new game types that are possible with location based games. It also examines different techniques to determine the geolocation of players, and it analyses the changes to the game experiences known from traditional video games.Ultimately this paper gives an overview of the current state of the art concerning location-based games and discusses several issues and possibilities concerning the implementation of one.
Lloyd H. Barrow Team First. History of Baseball Integration . Civil Rights Lloyd H. Barrow Team First. History of Baseball Integration . Civil Rights Новинка

Lloyd H. Barrow Team First. History of Baseball Integration . Civil Rights

The year 2017 is a special year, the seventieth anniversary of the Brooklyn Dodgers' Jackie Robinson integrating modern baseball. Robinson's successes and challenges have been documented by baseball and civil rights historians. This three-part book presents the chronological history of baseball integration along with the major civil rights events of the 1940s and 1950s. Team First focuses upon each of the sixteen Major League teams and players (with life stories) who were the first to integrate each team. Some individuals were players of the Negro League, Hall of Famers, and World Series players and others whose notable contribution was only being the first to integrate. Information about owners, general managers, and managers influenced teams' orientation about integration. Rates of integration varied by team. The final three teams to integrate happened ten years after Robinson won the 1947 Rookie of the Year Award. Find out how your favorite team approached integration. How did your team compare to other National League and American League teams? How was your favorite team influenced by early civil rights events?
Dummies Press Virtual Teams For Dummies Dummies Press Virtual Teams For Dummies Новинка

Dummies Press Virtual Teams For Dummies

1687.49 руб. или Купить в рассрочку!
Set your virtual team on a path to success In the global marketplace, people can work practically anywhere and anytime. Virtual teams cut across the boundaries of time, space, culture, and sometimes even organizations. Rising costs, global locations, and advances in technology are top reasons why virtual teams have increased by 800 percent over the past 5 years. Packed with solid advice, interviews and case studies from well-known companies who are already using virtual teams in their business model and their lessons learned, Virtual Teams For Dummies provides rock-solid guidance on the essentials for building, leading, and sustaining a highly productive virtual workforce. It helps executives understand key support strategies that lead virtual teams to success and provides practical information and tools to help leaders and their teams bridge the communication gaps created by geographical separation—and achieve peak performance. Includes research findings based on a year-long study on the effectiveness of virtual teams Mindset and skill shift for managers from old school traditional team management to virtual team management Covers the communication and relationship strategies for virtual teams Examines how the frequency of in-person meetings affects a remote team’s success Written by an award-winning leadership expert, this book is your one-stop resource on creating and sustaining a successful virtual team.
James Desborough 01. The Tower of Art James Desborough 01. The Tower of Art Новинка

James Desborough 01. The Tower of Art

The Towers of Ar is the first adventure/supplement for Tales of Gor, the Gorean RoleplayingGame.As an introductory scenario this supplement presents a relatively simple and easy exampleof such an adventure, as well as resources and additional material to improve your games (and the value of this supplement).This adventure is designed for a typical group of 4-6 starting characters. It has a variety ofchallenges for them to face in order to get players used to both the system and some of the aspects of Gor that new players may not be familiar with.This supplement forms the model for future supplements. An adventure - with resources forthe Games Master - along with additional rules, ideas and thoughts that can make games better for everyone.Ta Sardar Gor!
GAMES: LISOLA DELLA PREPOSIZIONI GAMES: LISOLA DELLA PREPOSIZIONI Новинка

GAMES: LISOLA DELLA PREPOSIZIONI

In this game players are asked to identify the characters and objects in the illustration. In doing so they develop an understanding of the use of prepositions and accompanying articles. Contains a colorful board with an illustration of the island, a deck of 66 cards, 60 coins, instructions, solutions and suggestions for further activities.
GAMES: LA ISLA DE LAS PREPOSICIONES GAMES: LA ISLA DE LAS PREPOSICIONES Новинка

GAMES: LA ISLA DE LAS PREPOSICIONES

In this game players are asked to identify the characters and objects in the illustration. In doing so, they develop an understanding of the use of prepositions and accompanying articles. Contains a colorful board with an illustration of the island, a deck of 66 cards, 60 coins, instructions, solutions and suggestions for further activities.
Greg Bach Coaching Basketball For Dummies Greg Bach Coaching Basketball For Dummies Новинка

Greg Bach Coaching Basketball For Dummies

1499.92 руб. или Купить в рассрочку!
So you’re thinking about volunteering to coach youth basketball? Great! You’re in for a fun, rewarding experience. Whether you’re new to the sport and looking for some guidance or you’re a seasoned coach hunting for some fresh tips, Coaching Basketball For Dummies will help you command the court with confidence. Each friendly chapter is packed with expert advice on teaching the basics of basketball—from dribbling and shooting to rebounding and defending—and guiding your kids to a fun-filled, stress-free season. You get a crash course in the rules and regulations of the game, as well as clear explanations of what all those lines, circles, and half-circle markings mean on the court. You’ll assign team positions, run great practices, and work with both beginning and intermediate players of different age groups. You’ll also see how to ramp up your players’ skills and lead your team effectively during a game. This book will also help you discover how to: Develop your coaching philosophy Understand your league’s rules Conduct a preseason parents’ meeting—crucial for opening the lines of communication Teach offensive and defensive strategies Keep your kids healthy and injury-free Encourage good sportsmanship Make critical half-time adjustments during a game Help struggling players Address discipline problems and handle difficult parents Coach an All-Star or Travel team Complete with numerous offensive and defensive drills and tips for helping your kids relax before a game, Coaching Basketball For Dummies is the fun and easy way to get the score on this worthwhile endeavor!
Norm Parkin Legends and Rebels of the Football World Norm Parkin Legends and Rebels of the Football World Новинка

Norm Parkin Legends and Rebels of the Football World

Norman Parkin's exotic football career took him all around the world, and he's still coaching football teams in the Philippines. On 8 November 2013, he touched down at Manila airport, as a natural disaster unfolded around him. He decided to do something to help: to write a book about some of football's greatest legends and rebels. Long-term aid is still desperately needed to rebuild shattered lives in the Philippines.Norman travelled up and down the UK, and spent hours on the phone to capture the stories of the heroes, villains and true characters of football, from Stanley Matthews to Malcolm Macdonald.On a quest to discover the true heart and soul of the beautiful game, he met ex-players in pubs, cafes, offices and radio stations. Open the pages to discover a world of blood, sweat and broken bones, a far cry from the multi-million pound game that football has become today.All royalties after expenses from the sale of the book will go to the Philippines Typhoon Relief Fund.
Psychology of Soccer Psychology of Soccer Новинка

Psychology of Soccer

This interesting book examines the emotional, physical and learning development of 6 to 11 year old players, teenage players, and college players, as well as the motivational factors involved with coaching these different age groups and the inter-action between the coach and the players. The role and effects of the parents, referees, and supporters is also considered and how energies can best be channelled to achieve the greatest team harmony and results.
Harry Friedman J. The Retailer's Complete Book of Selling Games and Contests. Over 100 Selling Games for Increasing on-the-floor Performance Harry Friedman J. The Retailer's Complete Book of Selling Games and Contests. Over 100 Selling Games for Increasing on-the-floor Performance Новинка

Harry Friedman J. The Retailer's Complete Book of Selling Games and Contests. Over 100 Selling Games for Increasing on-the-floor Performance

1559.95 руб. или Купить в рассрочку!
One hundred ways to motivate your sales teams to outsell each other and grow your profits In most retail stores, salespeople arrive at work with little enthusiasm to sell. The truth is that retail selling can be a little boring. It's up to owners and managers to provide the spark and motivation that inspires people to excel, even when store traffic is slow. One of the best ways to accomplish that is with selling games and contests. The Retailer's Complete Book of Selling Games & Contests contains more than one hundred selling games and contests that any retailer can use to motivate their staff, improve their sales skills, and generate extra sales during slow traffic periods. Geared toward retailers of all industries and all sizes, from single stores to mega chains, this book will appeal to those with a vested interest in improving the performance of their salespeople and driving sales higher. Details how to use games to sell specific merchandise, increase add-on sales, and sell higher priced merchandise and groups of merchandise Outlines how to structure games and contests, when to run them, and for how long Helps managers build their sales staffs' confidence and abilities through fostering a competitive spirit and rewarding high sellers Harry J. Friedman is an international retail authority, consultant, and the most heavily attended speaker on retail selling and operational management in the world today When you inspire your sales team to improve their skills and outsell each other, you'll boost your profits and outdo your competition
John Marshall Training For Military Drill Teams, Color Guards . Judges John Marshall Training For Military Drill Teams, Color Guards . Judges Новинка

John Marshall Training For Military Drill Teams, Color Guards . Judges

Written specifically for JROTC cadet drill teams, color guards, their instructors and competition judges. This book replaces the books Filling in the Gaps, Volumes I and II with the whole library of articles from the drillmaster.org website from its inception in 2011 to January 2017, organized into chapters that specifically address drill teams, ceremonies, color guards, general information, and judges.
Michael CG White Get Your Head In The Game. Mental Fitness Training for Hockey Coaches Michael CG White Get Your Head In The Game. Mental Fitness Training for Hockey Coaches Новинка

Michael CG White Get Your Head In The Game. Mental Fitness Training for Hockey Coaches

Be the best coach you can be. Valuable information supporting the need for Mental Fitness Training in sport. This unique step-by-step outline walks coaches through how to speak to their athletes and how to think and act in order to gain the best possible results. Key concepts include: The “Think Different” principle - what it is and why it’s so important; the value of positive reinforcement, confidence, and gratitude; how to best deal with adversity. Teach players how to visualize and believe in themselves and trust in the results. Keep kids in the game longer and give them a positive experience and insightful perspective that they can use in all aspects of their lives. It all starts with you, the coach.
Danny Jones Trailblazers and Unsung Heroes. A License to Thrill All-Time Football Greats of Yesteryear Danny Jones Trailblazers and Unsung Heroes. A License to Thrill All-Time Football Greats of Yesteryear Новинка

Danny Jones Trailblazers and Unsung Heroes. A License to Thrill All-Time Football Greats of Yesteryear

Trailblazers and Unsung Heroes: A License To Thrill- All-time Football Greats of Yesteryear, focuses on forgotten stars from the glorious past. Author Danny Jones has dedicated most of his life, over 50 years preserving the legacy and memories of all-time legendary players from the past. They were outstanding players who somehow flew under the radar and slipped through the cracks of immortality. Most of these stars had the talent and credentials to be in the Pro Football Hall of Fame- but are not. Many of these guys were trailblazers, pioneers, and unsung heroes in the 50's, 60's, 70's, and 80's. Seven out of 10 players in this book have waited over 40 years and still aren't in Canton, Ohio. A few of them have passed away. These unsung heroes defined an era with their brilliant performances. They were the biggest gate attractions in Pro Football. These legends of the fall have become distant memories. They were dedicated professionals who didn't play for money. These mavericks of yesteryear played because they loved the game. This book takes a glimpse back at the most memorable moments and best seasons of their illustrious careers. All 10 of these guys had a license to thrill. Hopefully, it's time for them to finally receive the recognition they deserve. I hope all of you get chosen to the Hall of Fame soon. That includes all 101 of the football legends I wrote about. Enjoy the book.
Rory Burke Project Management Leadership. Building Creative Teams Rory Burke Project Management Leadership. Building Creative Teams Новинка

Rory Burke Project Management Leadership. Building Creative Teams

2751.01 руб. или Купить в рассрочку!
Project Management Leadership is a comprehensive guide to the human factors involved in Project Management, in particular the leadership skills required to ensure successful implementation of current best practice. It provides the latest insights on team building, motivation, collaboration, and networking skills, and the way these can be harnessed to manage a successful project. Exercises and worked examples are provided throughout.
Terence Jordan Creating My Shot Terence Jordan Creating My Shot Новинка

Terence Jordan Creating My Shot

Aaron Stephens is in his senior year of high school in South Jamaica Queens, New York City. He has a longing desire to be the best basketball player he can be and works extremely hard to be in the conversation as one of the best in the city. His team is good and he feels he is even better, however, some events in his final year of high school would change his life and the life of his family forever. Follow Aaron as he journals his final year of high school basketball in his very own words as part of a class project for one of his favorite teachers.
EVE. Source EVE. Source Новинка

EVE. Source

EVE: Source is your comprehensive source book and visual guide to the gargantuan universe experienced in the EVE Online and DUST 514 games! Developed in close collaboration with the EVE and DUST 514 creative teams, this beautiful, 200-page, full-color hardcover will immerse readers in the history and lore of EVE through stunning artwork and never-before-released material detailing the settings, stories, races, and factions of the EVE universe.
Robert Kampf Humanities Remediated. Digital Games Criticism in Academic Discourse Robert Kampf Humanities Remediated. Digital Games Criticism in Academic Discourse Новинка

Robert Kampf Humanities Remediated. Digital Games Criticism in Academic Discourse

Master's Thesis from the year 2010 in the subject English - Pedagogy, Didactics, Literature Studies, grade: 1.3, University of Münster (English Department), language: English, abstract: Digital games are products of contemporary popular culture and indicators of social and cultural processes in modern computerized information societies. In recent years digital games asserted their status not only as a popular form of entertainment but also as virtual spaces for social interaction, escapism from reality, electronic sports and digital art. The first scientific studies of digital games date back to the late 1970s but recent debates about violence and addiction revived the interest in game research. The field of academic game studies describes the social, cultural, political, ideological, philosophical and psychological dimensions of digital games and their effects and influence on players. This paper presents an outline of game studies as academic school of thought and their role in scientific, public and political debates. The ambition of this paper is to demonstrate that game studies are a resourceful field of work and can be beneficial to the humanities. More importantly this work states that it is necessary to form an institutionalized frame of academic game research in order to retain the ability to describe and analyze a growing cultural and social phenomenon of unprecedented proportions. Without game studies, whole sectors of youth culture and virtual social networks ...
Tomi Räsänen Key Challenges of Virtual Teams Tomi Räsänen Key Challenges of Virtual Teams Новинка

Tomi Räsänen Key Challenges of Virtual Teams

Think about teams, groups, networks, collaboration and alliances. They all have a common feature of doing things together. As people and organizations are distributed across the globe, new ways of working have been developed. Working in virtual teams is one of these new ways. Virtual teams are teams consisting of individuals working apart together to gain the goals agreed among the team. Like in traditional teams, also in virtual teams some problems and challenges may appear. Motivation, trust issues and the ways of working are all aspects that must be noticed regardless which kind of a team is being used. This book focuses on identifying these challenges and on testing them in practice. At first the main challenges mentioned in the prior literature are brought together. Then these challenges are evaluated and discussed with a case study. By reading this book you will have a good general view on the issues concerning small virtual teams. This book can also be suggested as an additional course material for school courses dealing with teams in general.
Joe Ziemba Cadets, Cannons and Legends. The Football History of Morgan Park Military Academy Joe Ziemba Cadets, Cannons and Legends. The Football History of Morgan Park Military Academy Новинка

Joe Ziemba Cadets, Cannons and Legends. The Football History of Morgan Park Military Academy

Digging deep into the intriguing past of football, Cadets, Cannons, and Legends: The Football History of Morgan Park Military Academy takes the reader back to a time when game travel was via train and horse-drawn carts and reporters from the major Chicago newspapers eagerly covered this violent, new sport. With professional football nowhere in sight, high school and college gridiron exploits captured the interest of local readers in the early part of the 20th century. With rare vintage photos, exhaustive research, and numerous personal interviews, author Joe Ziemba details the fascinating history of the Academy football program from its beginnings in 1893 through its final season as Morgan Park Military Academy in 1958. Brutal line play, travel challenges, wacky rivalries, and wildly supportive fan bases are all vividly captured in this glimpse into football’s often inglorious past.Although it has been decades since tiny Morgan Park Military Academy last fielded a football team, the influence of its gridiron program cannot be disregarded. This remarkable school on Chicago’s south side completed twelve undefeated seasons, sent four representatives to the College Football Hall of Fame, and often experienced difficulty scheduling games due to the powerful teams it sent out on the field. Yet, it rarely enrolled more than 200 students in its high school curriculum!Cadets, Cannons, and Legends provides new insight into the early days of high school football and recognizes the forgo...
The World of the Hunger Games The World of the Hunger Games Новинка

The World of the Hunger Games

The definitive, richly illustrated, full-color guide to all the districts of Panem, all the participants in The Hunger Games, and the life and home of Katniss Everdeen. Welcome to Panem, the world of The Hunger Games. This is the definitive, richly illustrated, full-color guide to all the districts of Panem, all the participants in The Hunger Games, and the life and home of Katniss Everdeen. A must-have for fans of both the Hunger Games novels and the new Hunger Games film.
R. N. Coles Mir Sultan Khan R. N. Coles Mir Sultan Khan Новинка

R. N. Coles Mir Sultan Khan

Mir Sultan Khan was the most remarkable and amazing chess player who ever lived. He was by far the first player of grandmaster strength from Asia. He came from a country where chess as we know it was not played. He had no book knowledge or training. He knew nothing of opening theory or studies of the game. He was brought from India as a servant and instructed by his master to play chess. Yet, he quickly established himself as one of the strongest players in the world, defeating Capablanca, Rubinstein, Flohr, Tartakower, Bernstein, Marshall and many other of the world's leading grandmasters (although the title was not established at that time) in tournament games. He also drew several games with World Champions Alekhine and Euwe but never beat them.Sultan Khan won many games in the endgame. He often traded queens in the opening. His games lasted a long time. He defeated Capablanca in the endgame when Capablanca was thought of as being unbeatable and the strongest endgame player in the world. In games where he salvaged a draw he appeared to be hopelessly lost against Euwe and Rubinstein.All the games from Descriptive Notation to Algebraic Notation. All 64 games in Algebraic Notation are to be found in a new appendix in the back of this book, along with a concluding diagram for each game. In addition, four other games are included. These are all games were R. N. Coles gave a diagram or part of the game but not the complete game. One is an 80-move game mentioned on page 48 wh...
Manfred F. R. Kets de Vries The Hedgehog Effect. The Secrets of Building High Performance Teams Manfred F. R. Kets de Vries The Hedgehog Effect. The Secrets of Building High Performance Teams Новинка

Manfred F. R. Kets de Vries The Hedgehog Effect. The Secrets of Building High Performance Teams

4126.51 руб. или Купить в рассрочку!
In The Hedgehog Effect, Manfred Kets de Vries presents the case for leadership group coaching as an experiential training ground for learning to function as a high performance team. His group coaching model, incorporating living case studies, has been developed over more than 20 years of delivering programs to top-level executives and sets the standard in the field of leadership group coaching. Written for coaches, consultants, leadership development directors, and anyone working in or with teams, The Hedgehog Effect begins with an in-depth analysis of what teams and groups are all about. The intricacies of leadership coaching are illustrated with an elaborate example of a team coaching intervention. In Part Two, the author applies a psychodynamic lens to the dynamics of teams and groups, taking a close look at relationship patterns, how groups evolve, and the phenomenon of the group-as-a-whole. Part Three takes a more systemic perspective, addressing the challenges that change processes pose for people in organizations, and how to create best places to work. Kets de Vries supports the whole with the story of an organizational change initiative accomplished through group coaching.
Valeria Tyshchenko My Paperback Book Valeria Tyshchenko My Paperback Book Новинка

Valeria Tyshchenko My Paperback Book

The monograph is well exposed structure and content of the training program of handball sport, theoretical and methodological issues concerning the improvement of technical and tactical actions of handball players. The role and place of the coach in the training process, analysis of protective and attacking actions qualified handball players, as well as guidelines for improving different aspects of the game and training. Posted history of handball, illustrated with appropriate diagrams, drawings, photographs. The monograph is designed to address the educational challenges of the use of specialized children's and youth sports schools and for professional coaches of sports teams and for the training of students in higher education sports profile.
Printio The best olympic games 2014 Printio The best olympic games 2014 Новинка

Printio The best olympic games 2014

Футболка Wearcraft Premium Slim Fit — цвет: ЧЁРНЫЙ, пол: МУЖ. Прикольная футболка "The Best Olympic Games 2014"
Computer Games and Instruction Computer Games and Instruction Новинка

Computer Games and Instruction

There is intense interest in computer games. A total of 65 percent of all American householdsplay computer games, and sales of such games increased 22.9 percent last year. The averageamount of game playing time was found to be 13.2 hours per week. The popularity and marketsuccess of games is evident from both the increased earnings from games, over $7 Billion in2005, and from the fact that over 200 academic institutions worldwide now offer game relatedprograms of study.In view of the intense interest in computer games educators and trainers, in business, industry, thegovernment, and the military would like to use computer games to improve the delivery ofinstruction. Computer Games and Instruction is intended for these educators and trainers. Itreviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, ineducation, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use bylower socio-economic students, for students' reading, and for contemporary theories of instruction. Finally, well known scholars ofgames will respond to the evidence reviewed.
GAMES: [A1]: PACK YOUR BAG! GAMES: [A1]: PACK YOUR BAG! Новинка

GAMES: [A1]: PACK YOUR BAG!

Pack your bag is a fun game in which the players have to find all the items of clothing and accessories on their list in order to pack their suitcase. The game can also be used in the form of bingo and helps the learning, revision and correct use of language structures and vocabulary related to clothing, all in the fun and stimulating context of travel. The instruction booklet contains the game instructions and ideas for further activities.
The Olympics: Level 3 (+ CD-ROM) The Olympics: Level 3 (+ CD-ROM) Новинка

The Olympics: Level 3 (+ CD-ROM)

Every four years the best athletes - runners, swimmers, boxers, gymnasts and more - come together to compete in the biggest sports competition in the world. In this book you can learn all about the Olympic Games and their history. Who were the greatest competitors ever and what are the stories behind their success?
Patrick Lencioni M. Overcoming the Five Dysfunctions of a Team. A Field Guide for Leaders, Managers, and Facilitators Patrick Lencioni M. Overcoming the Five Dysfunctions of a Team. A Field Guide for Leaders, Managers, and Facilitators Новинка

Patrick Lencioni M. Overcoming the Five Dysfunctions of a Team. A Field Guide for Leaders, Managers, and Facilitators

2097.02 руб. или Купить в рассрочку!
In the years following the publication of Patrick Lencioni’s best-seller The Five Dysfunctions of a Team, fans have been clamoring for more information on how to implement the ideas outlined in the book. In Overcoming the Five Dysfunctions of a Team, Lencioni offers more specific, practical guidance for overcoming the Five Dysfunctions—using tools, exercises, assessments, and real-world examples. He examines questions that all teams must ask themselves: Are we really a team? How are we currently performing? Are we prepared to invest the time and energy required to be a great team? Written concisely and to the point, this guide gives leaders, line managers, and consultants alike the tools they need to get their teams up and running quickly and effectively.
Marie Schneider Computer Games in the Efl Classroom Marie Schneider Computer Games in the Efl Classroom Новинка

Marie Schneider Computer Games in the Efl Classroom

Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a week. This development led many researchers, school leaders and teachers to the question in how far games can be used to engage young people and support their learning inside the classroom.These considerations have been supported by various studies, showing that computer games can enhance various cognitive skills such as the ability of concentration, stamina, tactical aptness, anticipatory thinking, orientation in virtual spaces, and deductive reasoning. Since then, few research projects have launched which examine digital game based learning (i.e. the learning with the help of computer games), both on a theoretical and empirical level.This study approaches the subject of digital game based learning in the EFL classroom from three different angles:Firstly, a scientific perspective will be adopted. The principles of the design and construction of games and game worlds will be examined.Secondly, the subject of the psychological effects of games on the player will be broached.Thirdly and as the main point, the didactic potential of computer games will be explored in detail. The author presents ways of integrating games into teaching units, and further, the abilities and competences that can be enhanced by the use of digital games. Moreover, particular challenges and problems will be identified ...
Lina Belyarova Abkhazia in legends Lina Belyarova Abkhazia in legends Новинка

Lina Belyarova Abkhazia in legends

The book “Abkhazia in Legends” represents selected epic tales, myths and legends, including also those of Greek origin, connected with Abkhazia in which mythological conceptions, nature, history, religious beliefs, cults, mentality, morals, customs and the way of life of the Abkhaz people have been reflected. The front book-cover shows the drawing of Medea – the daughter of King Aeetes of Colchis. The book is intended for all those who are interested in Abkhazia and its folklore.
Graham Watkins Welsh Legends and Myths Graham Watkins Welsh Legends and Myths Новинка

Graham Watkins Welsh Legends and Myths

A mythology collection of eighty Welsh Legends and Myths, gathered from across Wales. The Welsh, like other Celtic races, love a good story. From the time of the Mabinogion and the Black Book of Carmarthen welsh folk have passed dark winter nights in front of roaring fires and entertained with mythical stories. Welsh Legends and Myths is a compendium of traditional myths, Welsh fables, Welsh fairy tales and real stories.Like other Celtic Mythology many of the myths and legends told here are based on factual events. While some have mythical roots, all are entertaining.

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Foreword by Mike Krzyzewski, Duke’s Men Basketball Coach A celebrated coach reveals the secrets to building a fierce competitor At age 26, Joanne P. McCallie, a.k.a. Coach P, began her career at Maine, where in the span of eight years, she elevated the women's basketball program to a very competitive team that outdrew the men's crowds, a rarity in college sports. Over her tenure, she created the Choice Not Chance (CNC) philosophy, training kids how to think and focus on making the correct choices in life. She imparted her passionate philosophy to all of her players and now brings it to her efforts as head coach at Duke. Choice Not Chancehighlights McCallie's lessons for building a fierce competitor, such as «Going against the grain,» «Never become satisfied,» and «Enjoy the prospect of getting better daily.» The CNC philosophy is widely used by McCallie, her staff, and players, who are very active in the community speaking about «CNC.» Joanne P. McCallie is head coach of the Duke Women's Basketball team and was the ACC Coach of the Year in 2010 McCallie became the first coach in Division I history to be crowned champion in four different conferences, as well as the first coach in NCAA history to garner coach of the year accolades in four different leagues A native of Brunswick, Maine, McCallie owns a career mark of 431-174 and is entering her 20th year as a head coach at Maine, Michigan State and Duke; as a coach and player, she has led her teams to 15 conference titles, 19 NCAA Tournament appearances, seven NCAA Sweet 16 appearances, five NCAA Elite Eight appearances, three NCAA Final Four appearances and three NCAA Championship game appearances During the 2004-05 season at Michigan State, she won the Big Ten Regular Season and Tournament Championship en route to a National Championship game appearance. For her efforts she was named the Associated Press National Coach of the Year McCallie has taught her teams to play with passion and fight hard for recognition, and her teams have achieved remarkable success. Apply her wisdom to your teams, your employees, and your own life.
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