playing games between the superpowers



Zach Waggoner My Avatar, My Self. Identity in Video Role-Playing Games Zach Waggoner My Avatar, My Self. Identity in Video Role-Playing Games Новинка

Zach Waggoner My Avatar, My Self. Identity in Video Role-Playing Games

4427 руб.
With videogames now one of the world's most popular diversions, the virtual world has increasing psychological influence on real-world players. This book examines the relationships between virtual and non-virtual identity in visual role-playing games. Utilizing James Gee's theoretical constructs of real-world identity, virtual-world identity, and projective identity, this research shows dynamic, varying and complex relationships between the virtual avatar and the player's sense of self and makes recommendations of terminology for future identity researchers.
Edith Wharton The House of Mirth Edith Wharton The House of Mirth Новинка

Edith Wharton The House of Mirth

1164 руб.
Like most Wharton novels, The House of Mirth examines the conflict between rigid social expectation and personal desire. Lily Bart is adept at playing society's games, which expect her to achieve an advantageous marriage. Yet, torn between her desire for luxurious living and a relationship based on mutual respect and love, she manages to sabotage all her possible chances for a wealthy marriage.
Emmanuelle Savignac The Gamification of Work. The Use of Games in the Workplace Emmanuelle Savignac The Gamification of Work. The Use of Games in the Workplace Новинка

Emmanuelle Savignac The Gamification of Work. The Use of Games in the Workplace

9296.14 руб.
Despite the traditional opposition between play and work, games and their structure are increasingly used in workplaces. This phenomenon of using game elements or mechanisms in other contexts than games is named “gamification”. In workplaces, the gamification is supposed to abolish the separation between work and leisure or between constraint and pleasure. This book reviews a century of game theories in the social sciences and analyzes the uses of games in workplaces. We critically question the explicit functions (learning, experimentation…) which are supposed to be conveyed by games. Finally, we show that game, understood as a structure, could have efficient social functions in the workplace.
Aaron Trammell, Evan Torner, Emma Leigh Waldron Analog Game Studies. Volume II Aaron Trammell, Evan Torner, Emma Leigh Waldron Analog Game Studies. Volume II Новинка

Aaron Trammell, Evan Torner, Emma Leigh Waldron Analog Game Studies. Volume II

1627 руб.
Analog Game Studies is a bi-monthy journal for the research and critique of analog games. We define analog games broadly and include work on tabletop and live-action role-playing games, board games, card games, pervasive games, game-like performances, carnival games, experimental games, and more. Analog Game Studies was founded to reserve a space for scholarship on analog games in the wider field of game studies.
Immersive Gameplay. Essays on Participatory Media and Role-Playing Immersive Gameplay. Essays on Participatory Media and Role-Playing Новинка

Immersive Gameplay. Essays on Participatory Media and Role-Playing

4239 руб.
This collection of all-new essays approaches the topic of immersion as a product of social and media relations. Examining the premises and aesthetics of live-action and tabletop role-playing games, reality television, social media apps and first-person shooters, the essays take both game rules and the media discourse that games produce as serious objects of study. Scholars of social psychology, sociology, role-playing theory, game studies, and television studies all examine games and game-like environments like reality shows as interdependent sites of social friction and power negotiation. The ten essays articulate the importance of game rules in analyses of media products, and demonstrate methods that allow game rules to be seen in action during the process of play.
Simon Burley Conventional Thinking Simon Burley Conventional Thinking Новинка

Simon Burley Conventional Thinking

1027 руб.
Do you play Tabletop Role-playing Games?Or do you fancy giving it a try?Have you ever considered going to a Games Convention?Then this is the book for you!Simon Burley - award winning author of classic Table-top Role-playing Games such as Golden Heroes, Squadron UK, The Comics Code and more - shares his experiences of the UK Games Convention scene.Find out:* What conventions are available* How they're organised and what they offer* What makes each one unique* How much they cost* How to get the most out of your convention-going experience.Written in an engaging and easily accessible style, this volume covers Simon's adventures at all the major UK Games conventions from September 2015 through to February 2016.An invaluable resource.
Dick Philip K. The Man In The High Castle Dick Philip K. The Man In The High Castle Новинка

Dick Philip K. The Man In The High Castle

472 руб.
The Second World War has been over for seventeen years. America has been divided between the Nazis and the Japanese. And in the neutral buffer zone between the two superpowers lives the man in the high castle, the author of an underground bestseller, a work of fiction that explores an alternate world history in which the Axis powers lost the war. It's a rallying cry for all who dream of overthrowing the occupiers. But could it be more than that?
Gordon Lewis Games for Children Gordon Lewis Games for Children Новинка

Gordon Lewis Games for Children

1878.29 руб.
A fresh and enjoyable collection of games for children aged between 4 and 11, including card games, board games, physical games, and co-operative and competitive games. Gives helpful guidance for teachers on integrating games into the English syllabus, classroom management, adapting traditional games, and creating new games with children.
Consumer Dummies Card Games All-In-One For Dummies Consumer Dummies Card Games All-In-One For Dummies Новинка

Consumer Dummies Card Games All-In-One For Dummies

1788.44 руб.
Play your cards right—and get an ace up your sleeve Whether you’re looking to tackle a Texas Hold ‘em tournament or beat a friendly competitor at Gin Rummy, Card Games All-In-One For Dummies helps you stack the odds in your favor to start playing—and winning—the world’s most popular card games. From Bridge and Hearts to Blackjack, card games are timeless activities that offer loads of fun, bringing people of all ages together to socialize and have a hand at some friendly competition. But if you’re ready to up the ante, this all-encompassing guide gives you the card-playing power to apply winning strategies and tips to master your game of choice and beat your opponents. Build upon and improve your card-playing skills Develop a winning strategy for popular card game Find and play card games online Teach kids to play cards responsibly Whether you’re playing for fun or real stakes, Card Games All-In-One For Dummies is your one-stop ace in the hole to come up trumps!
Ace McCloud Games. 101 Fun Games To Play With Friends, Family . Children Ace McCloud Games. 101 Fun Games To Play With Friends, Family . Children Новинка

Ace McCloud Games. 101 Fun Games To Play With Friends, Family . Children

1077 руб.
Would you love to have more fun with friends and family?Whether you want to (1) know some of the best games of all time, (2) entertain yourself and others with inexpensive and exciting games or (3) find healthy and fun ways of playing with your friends and family, this book will teach you everything you need to know.Everybody loves a good game.People have been playing games to keep themselves entertained for centuries. From children's made-up play to high-stakes contests that demand the highest level of competitive prowess, games are a natural activity that is a part of all cultures. In this book you will discover an incredible variety of games that will bring hours upon hours of joy into your life!Games keep your mind sharp.There’s no need to stop playing, no matter your age. Bond with grandkids over a game of tic-tac-toe. Connect with parents over a game of cards. Have memorable and fun times with your friends. Teach kids how to play the best classic games of all time. Even the simplest game can work to keep your mind sharp and give your competitive nature a healthy outlet. A game is also a fun way to spend time with your sweetheart; just don’t gloat if you win!Kids need games.Kids and games are a natural fit. After all, most children, left to their own devices, will naturally invent their own games. Game playing encourages creative thinking and provides a structure for children to safely experiment with different ways of interacting and problem-solving. Besides, they’r...
Neal Tringham Science Fiction Hobby Games. A First Survey Neal Tringham Science Fiction Hobby Games. A First Survey Новинка

Neal Tringham Science Fiction Hobby Games. A First Survey

3064 руб.
Science Fiction Hobby Games serves as a history and guide to tabletop gaming franchises set in original science-fictional milieux. Its subject is the pen and paper role playing games and model and counter based wargames that preceded modern videogames and still evolve alongside them, as well as the gamebooks, board games, card games and postal games that are their less famous cousins. Included are detailed critical overviews of more than a hundred fantastical universes published between 1969 and 2013, along with essays on popular types of tabletop game and the natures of their settings and stories. Throughout, sf games are treated as an integral part of the long history of science fiction, and as a new way of enabling its explorations of the future and other worlds.Based on the author's contributions to the Hugo Award winning third edition of the Clute and Nicholls Encyclopedia of Science Fiction, this book contains an extra 20,000 words on additional games and other topics, specially written for this new version of the text.
Learning Chinese through Games (+ CD) Learning Chinese through Games (+ CD) Новинка

Learning Chinese through Games (+ CD)

1255 руб.
Learn Chinese By Playing Games is a fun book for the serious student. Starting off with lots of fun different Pinyin exercises, the games soon build up to become more complex. Recommended for intermediate level students who want to refresh their Chinese, but also want to be challenged, this book is in Simplified Chinese characters and Pinyin. Includes one MP3 CD.
Michael Kulueke Role-playing and Onomastics. J.R.R. Tolkien.s influence on the naming of fictional characters in role-playing games Michael Kulueke Role-playing and Onomastics. J.R.R. Tolkien.s influence on the naming of fictional characters in role-playing games Новинка

Michael Kulueke Role-playing and Onomastics. J.R.R. Tolkien.s influence on the naming of fictional characters in role-playing games

1639 руб.
Seminar paper from the year 2011 in the subject English Language and Literature Studies - Linguistics, grade: 2.7, University of Cologne (Englisches Seminar), course: Onomastics, language: English, abstract: Fantasy-role-playing games resemble a part of culture dedicated to the play and shortwhile identification with fictional characters. First appearing in the 1960s, role-playing games secured a small spot in a society crowded by fans of Fantasy-, SciFi- or other fictional literature. One of the major works of fantasy-literature is 'The Lord Of The Rings', 'The Hobbit' or 'The Silmarillion' of John Ronald Reuel Tolkien (1892-1973). Tolkien, as a philologist of early medieval languages, created not only a range of new (and adapted) races to people his universe of Middle Earth, he also created for each race a specific language, with own grammar, vocabulary and: names. He spent great afford in creating so distinct languages that no one could misunderstand the words of the Elves as words by Dwarves, for example.This linguistic effort is supposed to play an important role in the reception of his works, and regarded to play a certain role in the influence Tolkien's works have today on other works of fantastic- and non-fantastic literature.Role-playing games resemble a part of creative and active literature, where the players tell and create stories while imaginatively acting in these worlds. For taking part in such an interactive story, one has to creat...
Gaming as Culture. Essays on Reality, Identity and Experience in Fantasy Games Gaming as Culture. Essays on Reality, Identity and Experience in Fantasy Games Новинка

Gaming as Culture. Essays on Reality, Identity and Experience in Fantasy Games

3539 руб.
Since tabletop fantasy role-playing games emerged in the 1970s, fantasy gaming has made a unique contribution to popular culture and perceptions of social realities in America and around the world. This contribution is increasingly apparent as the gaming industry has diversified with the addition of collectible strategy games and other innovative products, as well as the recent advancements in videogame technology. This book presents the most current research in fantasy games and examines the cultural and constructionist dimensions of fantasy gaming as a leisure activity. Each chapter investigates some social or behavioral aspect of fantasy gaming and provides insight into the cultural, linguistic, sociological, and psychological impact of games on both the individual and society. Section I discusses the intersection of fantasy and real-world scenarios and how the construction of a fantasy world is dialectically related to the construction of a gamer's social reality. Because the basic premise of fantasy gaming is the assumption of virtual identities, Section II looks at the relationship between gaming and various aspects of identity. The third and final section examines what the personal experiences of gamers can tell us about how humans experience reality. Instructors considering this book for use in a course may request an examination copy here.
Computer Games and Instruction Computer Games and Instruction Новинка

Computer Games and Instruction

5739 руб.
There is intense interest in computer games. A total of 65 percent of all American householdsplay computer games, and sales of such games increased 22.9 percent last year. The averageamount of game playing time was found to be 13.2 hours per week. The popularity and marketsuccess of games is evident from both the increased earnings from games, over $7 Billion in2005, and from the fact that over 200 academic institutions worldwide now offer game relatedprograms of study.In view of the intense interest in computer games educators and trainers, in business, industry, thegovernment, and the military would like to use computer games to improve the delivery ofinstruction. Computer Games and Instruction is intended for these educators and trainers. Itreviews the research evidence supporting use of computer games, for instruction, and also reviews the history of games in general, ineducation, and by the military. In addition chapters examine gender differences in game use, and the implications of games for use bylower socio-economic students, for students' reading, and for contemporary theories of instruction. Finally, well known scholars ofgames will respond to the evidence reviewed.
Anon The Official Rules of Card Games - Hoyle Up-To-Date Anon The Official Rules of Card Games - Hoyle Up-To-Date Новинка

Anon The Official Rules of Card Games - Hoyle Up-To-Date

3964 руб.
This text contains the official rules of a huge number of different card games and their variants, ranging from Whist to Poker and including everything in between. An invaluable tool for the serious card player, this would make for a great addition to home collections and is certainly not to be missed by those with a keen interest in card games. The games covered in this book include: Games of the Whist Family, Laws of Pivot Bridge, Laws of Auction Bridge, The Laws of Whist, Norwegian Whist, Poker, Euchre, Five Hundred, Rum, Boat House Rum, Michigan Rum, Wild Cat Rum, 500 Rum, Conquain, American Pinochle, and many more. We are proud to republish this antique book now with a new prefatory introduction on card games.
Daria J. Kuss For the Horde! Daria J. Kuss For the Horde! Новинка

Daria J. Kuss For the Horde!

4178 руб.
The activity of play has accompanied mankind ever since it exists. Playing games is fun. Children naturally start playing games already as toddlers. But games do not only absorb children with the prospects of an enjoyable time - adults participate in ludic (i.e., playful) culture as well. Ludic culture refers to the cultivation of play, the development, fostering and the pursuit of play. MMORPGs offer new possibilities for players to participate in a ludic media culture. We play popular media culture. Popular media culture is not a stagnant environment, but a flexible and constantly evolving sphere of active engagement realized by the player. In this book, the example of gameplay in World of Warcraft is used to illustrate our engagement with popular media culture. A combination of ludology and virtual ethnography provides insights into how we reconnoiter culture by playing and how we attach meaning to our sociocultural environment by abiding by the rules of the game. Accordingly, the new medium of the Internet, ubiquitous and overarching as it were, opens up a whole new space of enquiry and reconnaissance for its players, who make use of the technology in different ways.
Jack W. Shear Ulverland Jack W. Shear Ulverland Новинка

Jack W. Shear Ulverland

1252 руб.
Ulverland is a systemless Gothic Gaslight Fantasy campaign setting. The book describes the haunted kingdom of Ulverland, its people, its history, and brief sketches of adventure-ready locations for use in your role-playing games.
Molamudi Mashego Playing the left hand guitar Molamudi Mashego Playing the left hand guitar Новинка

Molamudi Mashego Playing the left hand guitar

1927 руб.
The book introduces guitar playing from the left hand perspective. The book can be used by all guitar learners and advanced guitarists. Music theory is universal and is not specific to the hand used by the learner. This book introduces music theory in an easy to learn structure as it does not focus on technicalities. Guitar techniques require a good understanding of intervals between notes as explained in the book.
Lynette Long Fabulous Fractions. Games and Activities That Make Math Easy and Fun Lynette Long Fabulous Fractions. Games and Activities That Make Math Easy and Fun Новинка

Lynette Long Fabulous Fractions. Games and Activities That Make Math Easy and Fun

1188.76 руб.
Don't Just Learn Fractions …Master Them! Brimming with fun and educational games and activities, the Magical Math series provides everything you need to know to become a master of mathematics! In each of these books, Lynette Long uses her own unique style to help you truly understand mathematical concepts as you play with everyday objects such as playing cards, dice, coins, and paper and pencil. Inside Fabulous Fractions, you'll find out all about fractions, from what they look like to how to write them, to the relationship between fractions and decimals, and more. While playing exciting games like Super Domino ESP and Reduce It!, you'll learn about proper fractions and how to reduce them. And with games like Combination Pizza, Fraction Jeopardy!, and three-in-a-Row-Bingo, you'll learn to add, subtract, multiply, and divide fractions while you have fun! So why wait? Jump right in and find out how easy it is to become a mathematics master!
Edmond Hoyle Hoyle.s games: containing the rules for playing fashionable games ; with . Edmond Hoyle Hoyle.s games: containing the rules for playing fashionable games ; with . Новинка

Edmond Hoyle Hoyle.s games: containing the rules for playing fashionable games ; with .

900 руб.
Эта книга — репринт оригинального издания (издательство "H. F. Anners, 1857"), созданный на основе электронной копии высокого разрешения, которую очистили и обработали вручную, сохранив структуру и орфографию оригинального издания. Редкие, забытые и малоизвестные книги, изданные с петровских времен до наших дней, вновь доступны в виде печатных книг.
Mark Harlan Winning at Internet Poker For Dummies Mark Harlan Winning at Internet Poker For Dummies Новинка

Mark Harlan Winning at Internet Poker For Dummies

1125.81 руб.
Take poker online the fun and easy way! Five years ago, 50 million people were playing poker recreationally or professionally. Now that number is more than 100 million, including a huge influx of young people. Online betting is up nearly four-fold over the past year, with total wagers running over $30 billion. Winning at Internet Poker For Dummies provides the lowdown on the hottest game around, highlighting the best sites and virtual games and showing how to make secure online bets. The book covers setting up an account, securing funds, navigating a basic online poker game, using Internet abbreviations and lingo, observing online poker etiquette, playing popular online poker games such as Texas Hold 'Em and Omaha, devising a winning strategy, and participating in tournaments.
Jonathan Albin Counter Measures Jonathan Albin Counter Measures Новинка

Jonathan Albin Counter Measures

3052 руб.
The second book in the Game Changer Challenge series by Jonathan Albin, the Game Market Guru, "Counter Measures" provides insight into the embattled business of brick and mortar retail. Dedicated to his passion, the Game Market Guru gets people playing games, and in this volume offers tips, tools, and techniques to propel the game retail stores he champions to new heights.
Edward M. Geist Armageddon Insurance. Civil Defense in the United States and Soviet Union, 1945-1991 Edward M. Geist Armageddon Insurance. Civil Defense in the United States and Soviet Union, 1945-1991 Новинка

Edward M. Geist Armageddon Insurance. Civil Defense in the United States and Soviet Union, 1945-1991

4477 руб.
The dangerous, decades-long arms race between the United States and the Soviet Union during the Cold War begged a fundamental question: how did these superpowers actually plan to survive a nuclear strike? In Armageddon Insurance, the first historical account of Soviet civil defense and a pioneering reappraisal of its American counterpart, Edward M. Geist compares how the two superpowers tried, and mostly failed, to reinforce their societies to withstand the ultimate catastrophe.Drawing on previously unexamined documents from archives in America, Russia, and Ukraine, Geist places these civil defense programs in their political and cultural contexts, demonstrating how each country's efforts reflected its cultural preoccupations and blind spots and revealing how American and Soviet civil defense related to profound issues of nuclear strategy and national values. This work challenges prevailing historical assumptions and unearths the ways Moscow and Washington developed nuclear weapons policies based not on rational strategic or technical considerations but in power struggles between different institutions pursuing their own narrow self-interests.
Webster Diana & Worrall Anne English Together 1 (Action Book) Webster Diana & Worrall Anne English Together 1 (Action Book) Новинка

Webster Diana & Worrall Anne English Together 1 (Action Book)

364 руб.
English Together is three stage course for children (with an optional Starter Book for younger beginners of those familiar with the Roman alphabet). English Together is based on the belief that children learn best by working together, playing together, exploring the new language together. It gives a lot of opportunities for children to cooperate to solve problems, express opinions, and to enjoy themselves by playing games, doing puzzles and singing together.
Webster Diana & Worrall Anne English Together 2 (Action Book) Webster Diana & Worrall Anne English Together 2 (Action Book) Новинка

Webster Diana & Worrall Anne English Together 2 (Action Book)

364 руб.
English Together is three stage course for children (with an optional Starter Book for younger beginners of those familiar with the Roman alphabet). English Together is based on the belief that children learn best by working together, playing together, exploring the new language together. It gives a lot of opportunities for children to cooperate to solve problems, express opinions, and to enjoy themselves by playing games, doing puzzles and singing together.
Webster Diana & Worrall Anne English Together 3 (Action Book) Webster Diana & Worrall Anne English Together 3 (Action Book) Новинка

Webster Diana & Worrall Anne English Together 3 (Action Book)

331 руб.
English Together is three stage course for children (with an optional Starter Book for younger beginners of those familiar with the Roman alphabet). English Together is based on the belief that children learn best by working together, playing together, exploring the new language together. It gives a lot of opportunities for children to cooperate to solve problems, express opinions, and to enjoy themselves by playing games, doing puzzles and singing together.
Webster Diana & Worrall Anne English Together 2 (Pupil`s Book) Webster Diana & Worrall Anne English Together 2 (Pupil`s Book) Новинка

Webster Diana & Worrall Anne English Together 2 (Pupil`s Book)

420 руб.
English Together is three stage course for children (with an optional Starter Book for younger beginners of those familiar with the Roman alphabet). English Together is based on the belief that children learn best by working together, playing together, exploring the new language together. It gives a lot of opportunities for children to cooperate to solve problems, express opinions, and to enjoy themselves by playing games, doing puzzles and singing together.
GAMES: ENGLISH CHAMPIONSHIP ( Level: A2-B1) GAMES: ENGLISH CHAMPIONSHIP ( Level: A2-B1) Новинка

GAMES: ENGLISH CHAMPIONSHIP ( Level: A2-B1)

749 руб.
Test your knowledge of the English language and the English-speaking world in this exciting board game. Students widen their general knowledge via trivia questions about culture, society and traditions, as well as geography, idioms, the invironment and free time. Who will be winner in this fun, challenging game? Game components: - a playing board - two sets of 66 cards - 60 coloured playing pieces - a dice - an instruction booklet
Webster Diana & Worrall Anne English Together 1 (Pupil`s Book) Webster Diana & Worrall Anne English Together 1 (Pupil`s Book) Новинка

Webster Diana & Worrall Anne English Together 1 (Pupil`s Book)

523 руб.
English Together is three stage course for children (with an optional Starter Book for younger beginners of those familiar with the Roman alphabet). English Together is based on the belief that children learn best by working together, playing together, exploring the new language together. It gives a lot of opportunities for children to cooperate to solve problems, express opinions, and to enjoy themselves by playing games, doing puzzles and singing together.
Webster Diana & Worrall Anne English Together 3 (Pupil`s Book) Webster Diana & Worrall Anne English Together 3 (Pupil`s Book) Новинка

Webster Diana & Worrall Anne English Together 3 (Pupil`s Book)

318 руб.
English Together is three stage course for children (with an optional Starter Book for younger beginners of those familiar with the Roman alphabet). English Together is based on the belief that children learn best by working together, playing together, exploring the new language together. It gives a lot of opportunities for children to cooperate to solve problems, express opinions, and to enjoy themselves by playing games, doing puzzles and singing together.
Suzy Beamer Bohnert Game-Day Youth. Learning Baseball.s Lingo (Game-Day Youth Sports Series Suzy Beamer Bohnert Game-Day Youth. Learning Baseball.s Lingo (Game-Day Youth Sports Series Новинка

Suzy Beamer Bohnert Game-Day Youth. Learning Baseball.s Lingo (Game-Day Youth Sports Series

1464 руб.
Millions watch major-league baseball games at the ballparks or on TV. Others listen to games on the radio. Youths play the game in parks and schoolyards, getting great exercise, working on their skills, and attending practices to learn more about a fantastic and fun team sport.Whether you recently signed up for the baseball or softball team, watch a brother or sister play, or want to learn more about these games, this book is for you.Simple text, clear illustrations of the field and its markings, drawings of where the players play on the field, and pictures of the umpire's signals will help you know more about playing baseball, the players and positions, basic rules, and the meaning of baseball words.Game on!
Карты Оракул U.S. Games Systems Oracle cards Playing Cards Oracle Divination Карты Оракул U.S. Games Systems Oracle cards Playing Cards Oracle Divination Новинка

Карты Оракул U.S. Games Systems Oracle cards Playing Cards Oracle Divination

1168 руб.
Оракул Игральных Карт — обычная 52-карточная карточная колода игральных карт, более красочная, чем большинство аналогичных. Разработан, чтобы быть дополнением к книге Оракул Игральных Карт Аны Кортес.
Macmillan English Quest 2: Flashcards Macmillan English Quest 2: Flashcards Новинка

Macmillan English Quest 2: Flashcards

1801 руб.
A pack of full-colour flashcards with all the key vocabulary from Macmillan English Quest 2. Ideal for playing language games in class.
R. G. Wade, A. J. Whiteley, R. D. Keene World Chess Championship. Botvinnik to Kasparov R. G. Wade, A. J. Whiteley, R. D. Keene World Chess Championship. Botvinnik to Kasparov Новинка

R. G. Wade, A. J. Whiteley, R. D. Keene World Chess Championship. Botvinnik to Kasparov

4064 руб.
The history of the World Chess Championship continues in this volume with the epic struggles between Botvinnik, Bronstein, Smyslov, Tal and Petrosian, via the brief but spectacular advent of Bobby Fischer, and on to the modern superstars Karpov and Kasparov. All games from the matches are annotated and this book with its companion volume, World Chess Championship: Steinitz to Alekhine, forms a valuable addition to the library of any chess enthusiast who wishes to possess a complete collection of games played at the very highest level.
Sue Laflin-Barker Pirates . Smugglers . Robbers . Sue Laflin-Barker Pirates . Smugglers . Robbers . Новинка

Sue Laflin-Barker Pirates . Smugglers . Robbers .

652 руб.
The Conference of Wargamers (COW) has been held at Knuston Hall in Northamptonshire, England for many years. During that time, the tradition of "After-Dinner Games" has developed and the term now indicates a light-hearted romp intended for entertainment rather than having any more serious objective. The games described here are not complete sets of rules and are not intended for competition wargaming. Situations will arise which are not covered by the rules and you will have to make your own decisions. This means that the version played in Christchurch, New Zealand will differ from that played in Denver, Colorado and neither will be identical to the original version presented at Knuston Hall. This is not important. The important point is that players the world over will enjoy playing these games.
Puzzle Crazy Puzzle Book. Sudoku for Adults Volume 7 Puzzle Crazy Puzzle Book. Sudoku for Adults Volume 7 Новинка

Puzzle Crazy Puzzle Book. Sudoku for Adults Volume 7

877 руб.
Why play Sudoku? Most adults are encouraged to play because the rules are very simple. This means that instead of focusing on the rules of the games, you can focus more on the game itself. Playing improves your analytic and logic skills, as well as your ability to concentrate. So what are you waiting for? Secure a copy today!
Markiyan Sloboda Parallelization of the Uncertainty Analysis in Environmental Models - Parallelization of the Uncertainty Analysis in Environmental Models Using High Performance Computing Markiyan Sloboda Parallelization of the Uncertainty Analysis in Environmental Models - Parallelization of the Uncertainty Analysis in Environmental Models Using High Performance Computing Новинка

Markiyan Sloboda Parallelization of the Uncertainty Analysis in Environmental Models - Parallelization of the Uncertainty Analysis in Environmental Models Using High Performance Computing

8139 руб.
This book describes an approach to construct a decision support system from results of a non-point source (NPS) pollution model using high performance computing, and by distributing work load between client and server. A review of NPS models and a survey of techniques used for constructing decision-support software systems are given. The NPS model selected for this investigation was the Guelph model for evaluating effects of Agricultural Management systems on Erosion and Sedimentation (GAMES). The graphical probability model consists of a network of nodes that represent individual parameters, or variables for fields, in a watershed. Directed links indicate relationships between variables. The complete graph thus has directed links that follow the drainage network of the watershed. The relationships, or links, between the nodes are quantified by way of data derived by Monte Carlo simulation of the GAMES model and by deterministic functions as specified in GAMES. Probability models were developed for two Southern Ontario watersheds, and the Guelph cluster of Shared Hierarchical Academic Computing Network (SHARCNET) was used as a high performance computing environment.
Kathi Wyldeck Grammar and Vocabulary Games for Children Kathi Wyldeck Grammar and Vocabulary Games for Children Новинка

Kathi Wyldeck Grammar and Vocabulary Games for Children

1377 руб.
This is the British edition of "Grammar and Vocabulary Games for Children". It is a resource book for teachers and home-schooling parents who want to make their children¿s grammar and vocabulary lessons fun. Grammar, punctuation, phonics, vocabulary and proverbs are all presented in the form of fifty active games. At the end of a formal lesson, these activities can be given as a reward for hard work, or to reinforce the topic just studied. For restless children who need to stretch their legs and let off steam before they knuckle down to further work, the games presented in this book provide the perfect solution. Several of the vocabulary games are designed to help ESL students to practise their new words, and all the games encourage children to listen, concentrate and stay focused on the topic of study. The activities are aimed at children between the ages of 7 and 13 years. Grammar lessons and vocabulary building will never be boring when children are offered the games in this book.
Kenneth P Langer 52. New Card Games Kenneth P Langer 52. New Card Games Новинка

Kenneth P Langer 52. New Card Games

1639 руб.
Somewhere in your house tucked away in some dark dusty drawer you probably have a deck of standard playing cards. You may have used them to play Poker or Bridge and thought that was all they were good for but that is true no longer. In this book are the directions and rules for more than 52 new and original card games. Why spend loads of money on specially printed card sets that are designed for only one game when you can use those old cards to play a wide variety of new games? Take a break from the electronics, gather the family and friends together, and try out some new and exciting card games.
Nikki Crawford The Power Within Nikki Crawford The Power Within Новинка

Nikki Crawford The Power Within

627 руб.
Anika born with superpowers she does not like using her powers as she is bullied in school but when the city is under threat by a powerful villain would she use her powers and stand up to the Villain or let her city fall
First Person: New Media as Story, Performance, and Game First Person: New Media as Story, Performance, and Game Новинка

First Person: New Media as Story, Performance, and Game

4265 руб.
The relationship between story and game, and related questions of electronic writing and play, examined through a series of discussions among new media creators and theorists. Electronic games have established a huge international market, significantly outselling non-digital games; people spend more money on The Sims than on "Monopoly" or even on "Magic: the Gathering." Yet it is widely believed that the market for electronic literature-predicted by some to be the future of the written word-languishes. Even bestselling author Stephen King achieved disappointing results with his online publication of "Riding the Bullet" and "The Plant." Isn't it possible, though, that many hugely successful computer games-those that depend on or at least utilize storytelling conventions of narrative, character, and theme-can be seen as examples of electronic literature? And isn't it likely that the truly significant new forms of electronic literature will prove to be (like games) so deeply interactive and procedural that it would be impossible to present them as paper-like "e-books"? The editors of First Person have gathered a remarkably diverse group of new media theorists and practitioners to consider the relationship between "story" and "game," as well as the new kinds of artistic creation (literary, performative, playful) that have become possible in the digital environment. This landmark collection is organized as a series of discussions among creators and theorists; each section includes...
Puzzle Crazy Mesmerizing Sudoku Puzzles Vol 2. Difficult Sudoku Books Edition Puzzle Crazy Mesmerizing Sudoku Puzzles Vol 2. Difficult Sudoku Books Edition Новинка

Puzzle Crazy Mesmerizing Sudoku Puzzles Vol 2. Difficult Sudoku Books Edition

877 руб.
Increase your concentration power by playing Sudoku puzzles. These puzzle games require you to think strategically and to analyze each decision you make. You'll have to be creative In order to find the right answer out of a sea of possibilities. Every time you stop playing and you want to start again, the whole thinking process would need to restart. This stop-and-restart exercise will improve focus and concentration.
Speedy Publishing LLC Crosswords For Couples. His and Her Edition Vol 4 Speedy Publishing LLC Crosswords For Couples. His and Her Edition Vol 4 Новинка

Speedy Publishing LLC Crosswords For Couples. His and Her Edition Vol 4

877 руб.
Crossword puzzles are fun and relaxing games that you will love to play as a couple. They allow you the opportunity to grow mentally and emotionally. The random clues would challenge what you know. Meanwhile, how you handle the pressure will reveal your true emotional state. They're quite confusing but very entertaining. Start playing crosswords today!
The World of the Hunger Games The World of the Hunger Games Новинка

The World of the Hunger Games

621 руб.
The definitive, richly illustrated, full-color guide to all the districts of Panem, all the participants in The Hunger Games, and the life and home of Katniss Everdeen. Welcome to Panem, the world of The Hunger Games. This is the definitive, richly illustrated, full-color guide to all the districts of Panem, all the participants in The Hunger Games, and the life and home of Katniss Everdeen. A must-have for fans of both the Hunger Games novels and the new Hunger Games film.
By Kilian Playing With The Devil Парфюмерная вода Playing With The Devil Парфюмерная вода By Kilian Playing With The Devil Парфюмерная вода Playing With The Devil Парфюмерная вода Новинка

By Kilian Playing With The Devil Парфюмерная вода Playing With The Devil Парфюмерная вода

22372 руб.
Playing with the Devil - игра огня и флирта. Терпкая эссенция апельсина «королёк» в сочетании с личи с оттенком розы приобретает огненный характер благодаря эссенции пикантного гвоздичного перца. Мягкое сандаловое дерево в базовой ноте придает аромату знойный флер. Фруктовая гармония с анималистическим характером. ПАРФЮМЕР Калис Бекер
By Kilian Playing With The Devil Парфюмерная вода, сменный блок Playing With The Devil Парфюмерная вода, сменный блок By Kilian Playing With The Devil Парфюмерная вода, сменный блок Playing With The Devil Парфюмерная вода, сменный блок Новинка

By Kilian Playing With The Devil Парфюмерная вода, сменный блок Playing With The Devil Парфюмерная вода, сменный блок

11968 руб.
Playing with the Devil - игра огня и флирта. Терпкая эссенция апельсина «королёк» в сочетании с личи с оттенком розы приобретает огненный характер благодаря эссенции пикантного гвоздичного перца. Мягкое сандаловое дерево в базовой ноте придает аромату знойный флер. Фруктовая гармония с анималистическим характером. ПАРФЮМЕР Калис Бекер
Vivien Lucas Mathematical Team Games Vivien Lucas Mathematical Team Games Новинка

Vivien Lucas Mathematical Team Games

1339 руб.
Team Games are special mathematical puzzles and problems which produce real cooperation between the members of a team. The mathematical content is that of the normal curriculum and whether you call them games, puzzles or problems they undoubtedly offer a very positive experience at a variety of different levels. Each player only gets some of the information and so all must play a part in arriving at a solution.Sixteen tried and tested team games are provided in photocopiable form and once it is realised how well this format works, it will not be difficult to construct more for yourself.
Printio Голодные игры (the hunger games) Printio Голодные игры (the hunger games) Новинка

Printio Голодные игры (the hunger games)

905 руб.
Сумка. «Голодные игры» (The Hunger Games) — фильм режиссёра Гэри Росса по одноимённому роману Сьюзен Коллинз.
Thomas Frére Hoyle.s games: containing all the modern methods of playing the latest and . Thomas Frére Hoyle.s games: containing all the modern methods of playing the latest and . Новинка

Thomas Frére Hoyle.s games: containing all the modern methods of playing the latest and .

916 руб.
Эта книга — репринт оригинального издания (издательство "J. S. Locke, 1875"), созданный на основе электронной копии высокого разрешения, которую очистили и обработали вручную, сохранив структуру и орфографию оригинального издания. Редкие, забытые и малоизвестные книги, изданные с петровских времен до наших дней, вновь доступны в виде печатных книг.
Esq Richard Seymour The Court-gamester: Or, Full and Easy Instructions for Playing the Games Now in Vogue . Viz . Esq Richard Seymour The Court-gamester: Or, Full and Easy Instructions for Playing the Games Now in Vogue . Viz . Новинка

Esq Richard Seymour The Court-gamester: Or, Full and Easy Instructions for Playing the Games Now in Vogue . Viz .

750 руб.
Эта книга — репринт оригинального издания (издательство "E. Curll", 1722 год), созданный на основе электронной копии высокого разрешения, которую очистили и обработали вручную, сохранив структуру и орфографию оригинального издания. Редкие, забытые и малоизвестные книги, изданные с петровских времен до наших дней, вновь доступны в виде печатных книг.
Speedy Publishing Crossword Games Adults Absolutely Love Speedy Publishing Crossword Games Adults Absolutely Love Новинка

Speedy Publishing Crossword Games Adults Absolutely Love

877 руб.
Adults absolutely love crossword puzzles because of the many benefits they bring. First, puzzles help them relax and find their flow. You can say crosswords have therapeutic benefits that help you de-stress. Second, puzzles boost the memory so there is a reduced risk of developing degenerative diseases. You lose nothing but gain everything when you're playing crosswords. Buy a copy today!
ADRIAN BOZON 100 Great EFL Games. Exciting Language Games for Young Learners. ADRIAN BOZON 100 Great EFL Games. Exciting Language Games for Young Learners. Новинка

ADRIAN BOZON 100 Great EFL Games. Exciting Language Games for Young Learners.

1064 руб.
Students learn best when they are having fun and they rarely have more fun than when they are playing games. This collection of English language games will aid teachers in motivating young students of all ability levels in classes large and small, and provides invaluable chances to practise and consolidate learning in an enjoyable setting. Variations are added for every game, giving a wealth of options for teachers old and new.
Debbie Chalmers Fun Games and Activities for Teaching Times Tables Debbie Chalmers Fun Games and Activities for Teaching Times Tables Новинка

Debbie Chalmers Fun Games and Activities for Teaching Times Tables

2952 руб.
Primary school children need to become fluent in the times tables, able to recall and apply them rapidly and accurately.This book provides stimulating and imaginative games to make the process of learning the times tables both effective and fun.The first half of the book contains games specifically aimed at teaching the 2, 5 and 10 times tables.The second half contains games appropriate for any of the times tables. These games are subdivided into three groups: Games for learning each table in sequence Games to test pupils’ memories and thinking skills as they try to identify the table they are working on Games to teach children the different factors that can make up each answer.The games require minimal preparation and ensure that all children gain a firm understanding of their times tables and will be able to recall them quickly and easily.
Aron Christensen From Dream To Dice. Creating . Running a Role-Playing Game Aron Christensen From Dream To Dice. Creating . Running a Role-Playing Game Новинка

Aron Christensen From Dream To Dice. Creating . Running a Role-Playing Game

802 руб.
I’ve written two other books (so far) on my tricks and tools for running table-top role-playing games. But now it’s time to put those tools to the test – making an actual RPG campaign. Right here, right now, on the page. So let’s do this!I’ll start with the seed of a story idea, go through world-building and character creation, then expanding that basic plot out into scenes, combats and crises. This is an up-close, behind the scenes look at how I make a game.Then I’ll run the campaign for my group. The second half of this book details what went right, what went wrong, how I kept the game moving and my friends entertained.From the dream that inspired me to the dice hitting the table, this is how I run an RPG.
R. N. Coles The Best Games of Mir Sultan Khan R. N. Coles The Best Games of Mir Sultan Khan Новинка

R. N. Coles The Best Games of Mir Sultan Khan

2689 руб.
At the height of the British Empire, the chess loving Indian servant, Sultan Khan, arrived in the imperial capital as part of the feudal retinue of Sir Umar, his high caste master. While Sir Umar deliberated in the rarefied atmosphere of London conferences, with British panjandra, on the future of the Raj, his retainer started to take on the British elite at chess. Sweeping all before him, the Indian genius entered the international arena where, playing top board for the British Empire team, he defeated grandmasters, such as Rubinstein.
GRAHAM GROOM THE COMPLETE BOOK OF THE COMMONWEALTH GAMES GRAHAM GROOM THE COMPLETE BOOK OF THE COMMONWEALTH GAMES Новинка

GRAHAM GROOM THE COMPLETE BOOK OF THE COMMONWEALTH GAMES

2927 руб.
Now in its third fully updated edition The Complete Book of the Commonwealth Games covers every result of every event of every sport in the Games history, from its inception in 1930 to the most recent edition in 2014. It is the ideal companion for following the 2018 Gold Coast Games in Australia.
Steve Drury The Art of Fortune Telling with Playing Cards Steve Drury The Art of Fortune Telling with Playing Cards Новинка

Steve Drury The Art of Fortune Telling with Playing Cards

3002 руб.
The Art of Fortune Telling with Playing Cards is a 192 page re-edited collection of ancient and traditional methods of cartomancy, as imparted in the late 1800's and now in the public domain. The book includes numerous cartomancy Oracle systems, playing card significances, methods, perspectives, examples and advice. It is an excellent resource, suitable for beginner to advanced practitioner alike. The introduction also features details of a special accompanying playing card download.
Marie Schneider Computer Games in the Efl Classroom Marie Schneider Computer Games in the Efl Classroom Новинка

Marie Schneider Computer Games in the Efl Classroom

8289 руб.
Fact is that commercial computer games play an extensive role in young people's lives, today. According to a recent study, 62 % of German teenagers play computer games at least once a week. This development led many researchers, school leaders and teachers to the question in how far games can be used to engage young people and support their learning inside the classroom.These considerations have been supported by various studies, showing that computer games can enhance various cognitive skills such as the ability of concentration, stamina, tactical aptness, anticipatory thinking, orientation in virtual spaces, and deductive reasoning. Since then, few research projects have launched which examine digital game based learning (i.e. the learning with the help of computer games), both on a theoretical and empirical level.This study approaches the subject of digital game based learning in the EFL classroom from three different angles:Firstly, a scientific perspective will be adopted. The principles of the design and construction of games and game worlds will be examined.Secondly, the subject of the psychological effects of games on the player will be broached.Thirdly and as the main point, the didactic potential of computer games will be explored in detail. The author presents ways of integrating games into teaching units, and further, the abilities and competences that can be enhanced by the use of digital games. Moreover, particular challenges and problems will be identified ...

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Would you love to have more fun with friends and family?Whether you want to (1) know some of the best games of all time, (2) entertain yourself and others with inexpensive and exciting games or (3) find healthy and fun ways of playing with your friends and family, this book will teach you everything you need to know.Everybody loves a good game.People have been playing games to keep themselves entertained for centuries. From children's made-up play to high-stakes contests that demand the highest level of competitive prowess, games are a natural activity that is a part of all cultures. In this book you will discover an incredible variety of games that will bring hours upon hours of joy into your life!Games keep your mind sharp.There’s no need to stop playing, no matter your age. Bond with grandkids over a game of tic-tac-toe. Connect with parents over a game of cards. Have memorable and fun times with your friends. Teach kids how to play the best classic games of all time. Even the simplest game can work to keep your mind sharp and give your competitive nature a healthy outlet. A game is also a fun way to spend time with your sweetheart; just don’t gloat if you win!Kids need games.Kids and games are a natural fit. After all, most children, left to their own devices, will naturally invent their own games. Game playing encourages creative thinking and provides a structure for children to safely experiment with different ways of interacting and problem-solving. Besides, they’r...
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